Tuesday, 3 November 2015

Model with Ambient Occlusion and Anti-Aliasing


Bellow is my finished model with the Ambient Occlusion and Anti-Aliasing settings on. I have also included to the left the inclusion of my work flow which I've now tidied up and renamed so it makes more sense to look at.








Monday, 2 November 2015

Winter Submission: Triple A asset production (Finished model)





Above are screenshots of my finished version of my high poly model for the triple A asset project for the winter submission. The finished model came too 117561 Tris, making it the most detailed model that i have worked on since learning to use maya. comparing this to the in game laser rifle, its clear that i have made some changes to the original, but that's to be expected as the original fallout 3 laser rifle model was from a game made in 2008 which had to run on the previous generation of consoles. 

(Screen shots of original in game model from Fallout 3)

There was definitely some parts of this model that I really had get my head down and persevere through as parts like the front of the gun and the holder for the microfusion cell where very intricate and complicated to model, especially since I hadn't modeled anything on this level of detail before now. What was certainly very good for me through the process of modeling this laser rifle, was that I had to learn a lot of new tools in order to complete certain areas, and more so just to make my life a lot easier. For instance, I had never used the Multi Cut Tool before modeling this rifle, I first had to use it on the front of the gun, where the sort of spines come in from the outside rim into the center where the laser projectile is meant to be fired from. Learning how to use this tool early on through the process of making this model made my life a lot easier down the line as it helped me through making, almost all of the other parts of the model after the main barrel. 




(Highlighted poly's on final model) 


Monday, 12 October 2015

First modeling session - AAA Game Asset






Above is the evidence of my first session of modeling my triple A game asset of the laser rifle from the fallout series

Wednesday, 7 October 2015

Laser Rifle reference images

Bellow are all the images I could find online to get a good reference for the AAA game model that I want to make for my winter submission project. The Fallout 3 Laser Rifle is definitely one of my favorite video game weapons, due to its iconic style and intriguing design. 








Thursday, 1 October 2015

AAA game asset project - Possible references


Elder scrolls V: Skyrim Daedric Sword


District 9 Weapons 


Elder Scrolls V: Skyrim Dwemer Shield

 Fallout 3 Gauss Rifle

 Fallout 3 Laser Rifle
Halo 4 Saw Machine gun

Halo 4 Fuel Rod gun


Legend of zelda: Master Sword 

Prince of persia: Warrior Within Eagle Sword

Prince of Persia: Warrior within Lion sword


Halo 4 rail gun

Bioshock: Infinite sky hook

Above are a few images of possible model references for this project. First thing that came to mind when I was set this project was, I want to model the master sword from legend of zelda! However, after considering the design, it wouldn't of been much of a challenge to make as it can appear as quite a basic design.. After finding all these reference images im beginning to lean more towards modeling a gun, particularity the laser rifle from fallout 3. I've always really liked the design of this weapon as it fits perfectly into the futuristic 70's themed post apocalyptic world, what i like most about it is how despite the fact that it looks like scrap of other guns slung together, it functions as a futuristic style laser firing weapon.