Thursday 18 February 2016

Leg Modeling

You can see in the above screen shot my process of creating the leg. In the window to the side, it shows how I have created the leg out of three separate objects, much similar to how I created the arm model. This process will continue on through my project, and the final outcome will end up being quite a lot of parts in the end, but it will be advantages for me as it means later on down the line posing this model will be a lot easier.




Above you can see, much like my process again with the arm that I am placing in the pivot points on my leg model. I wanted to place one and the top of the foot so that it could rotate on all axis as the legs are designed so that they wouldn't look right if I was to rotate them along any other axis, so the foot and the top of the leg need to be able to do this. 

This is another area of my model that I decided to be a bit more original with to increase its realistic values. On the broadside figurine the models leg simply has a ball attached to the top of the leg, which is able to move around with in its socket. However, I didn't think a plain sphere would look that good on my model, as I wanted to make it appear like it would actually be able to move my models leg.
I instead created a sort of hinge, that is able to swivel at the top to enable the legs to spread out, but it also attaches the rest of the leg by a hinge so that the top part and the bottom part of the leg can only move along one axis and cannot go side ways.  

Above is an image of the final part of detail that I added to the foot, being the heel. The heel is a separate part to the foot which can also move, making the final model piece count for the leg up to
five. I wanted the heel of the foot to be separate so that if i was posing the model to be stood with its foot on a ramp or something the heel would be able to appear as if it was supporting the rest of the foot by rotating itself. 

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