Wednesday 9 December 2015

Applying materials using Quixel



The Above screen shots are of my low poly model, imported into Quixel with my normal map applied. These images show the first stage that my upper model was in before I began applying quixels smart materials. It was great however to see the full effects of the baking process form the high poly too low poly, it was a fulfilling feeling when they matched up as well as they did. 
In this image above you can how my colour ID map effects my model. Essentially on this model, each colour will be assigned a different material, and so it's an easy way for me to apply the rusted metal next too the green barrel and micro fusion cell. I was happy too see how the writing that I applied to the colour ID map came out on the model, as it isn't noticeably distorted and it's all in the right places. 



After applying the Quixels smart materials, using my colour ID as a navigation, you can see above the outcome of the finished upper part of the rifle. What I like most about the model at this stage is how effected the colour ID was, especially with the writing and symbols on the left side of the gun. I simply applied a coloured paint texture too the text part of my colour ID and it really came out like it was written in the gun 200 years ago! (That's what I was going for)

These images are of the lower part of the model after I had imported it into Quixel the same way I did with the upper part. 
Originally I hadn't intended on adding a colour ID map to the lower part of the model, I originally just had one material that covered the whole bottom model, as going by reference, it is all the same material anyway. However, after rendering it out with one material i decided it looked a bit boring and repetitive, so I created a quick colour Id map for the lower model too in order to apply separated rusted steel materials to each part.


The final out come of all materials applied  too the lower model really enforced by decision to create a colour id map in my opinion. Where as I once had one type of rusted steel covering the whole model, I now have a variation of four which made it look far more interesting.

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