Tuesday 26 April 2016

Post map clean up test

Having realized after my first test that I hadn't smoothed a lot of the edges of my low poly model, I went back into maya and this. Now after having another attempt at texturing within quixel, it turned out a lot better, especially around the back where there is a lot of intricate detail. 


Cleaned up the normals and AO around the back, to make the inside area a lot smoother looking

Ensured that the colour ID wasn't over lapping in this area, so now the bottom colleration is seperate as it should be. 

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